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What is the Metaverse?

The metaverse has been a hot topic of conversation recently, Since Facebook rebranded as Meta on October 28, 2021, and Microsoft both staking claims to join in this fantastic world. But what is the metaverse? The term metaverse can be traced back to Neal Stephenson and his dystopian cyberpunk novel Snow Crash in 1992 which describes a virtual reality dataspace called the matrix. A 3D virtual world (VR) which focuses on social connection., and augmented reality (AR) are 2 parts of this world. metaverse is an evolution of our current Internet that simply allows you to the greater overlap of our digital and physical lives in wealth, socialization, productivity, shopping, and entertainment. You can easily enter this world and go shopping, or go to a concert wherever you want without spending money too much or traveling that wastes your time. In this world, people gather together to study, work in the 3D virtual office, hold seminars online, see each other and have fun in virtual concerts. All are easily done by wearing special headphones and VR glasses. Iranian financial CEO company  Alireza Mehrabi, said: “Many people see the metaverse as a new version of the Internet in the 21 century that will revolutionize the world in many aspects especially by entering Blockchain decentralized ecosystem”. Here are NFT tokens that come to allow people to independently buy lands, goods and sell them in This world.  Having NFT tokens enables users to completely own a character, earn money by playing VR met adverse games, even buy lands in any virtual platforms that host Metaverse facilities. Alireza Mehrabi says “many features in Metaverse make this world as an innovative place emerged by human technology that facilities the life of all people in a global world. “

  • Affordability of Experiences & Presence

The Metaverse will radically increase the affordability of a wide range of experiences and products, giving poor and middle-class people access to luxuries previously only available to the wealthy. Just like the internet has given much of the human population access to vast libraries of knowledge and entertainment, the Metaverse may allow most of humanity to virtually experience world travel, high-quality interaction with family members stuck in distant countries, and so on without being present physically.

  • Creation of New Labor Possibilities

 Metaverse has more than mere entertainment value. Alireza Mehrabi predicts goods and services will not be cheaper; it will also make people wealthier by making their labor more productive. Many jobs that were once only available locally will now be available nationally or even globally because remote work will be much better than it currently is over Zoom and Slack. And this new wave of innovation will create vast new job markets that we haven’t yet imagined, as every large technological transition has throughout history.

  • Sustainability

 By attending workplaces, schools, and social gatherings virtually rather than physically, we will save precious resources. We will be always in access with all events fast. users don’t burn fossil fuels to arrive at their work, schools, universities, and wherever they wish to go.

  • Developing Lands

Mr. Mehrabi believes that Instead of using up more land to build new hotels, offices in our real-world Metaverse platforms give this wonderful opportunity to us purchase land, develop it or even rent them to users to earn a huge profit. DAO organization governs this system.  In Decentraland you can purchase lands, even play different VR games and collect NFTS.

  • Gaming

Currently, VR gameplay is available as standalone applications that you can install on your desktop.

In this context, gaming will have the following characteristics:

  • Games-as-platforms – The gaming experience will become much more flexible. Users can add to the virtual world, create their content, build sub-games within a game, and essentially treat the gaming environment as a platform-like space for other activities.
  • Social gaming – The metaverse is inherently social, a trait that sets it apart from the traditional solitary VR experience. Multi-player gaming will take on an additional dimension as players can invite friends from the real world, interact with other players, build relationships, etc.
  • Play to earn – This will be a crucial element of gaming in the metaverse. Apart from following linear storytelling and rules, players can engage in profitable activities. A simple example: they might be able to sell the assets they have won inside the game to other users for crypto.
  • The possibility of portable game assets – The interoperable architecture of the metaverse could allow for asset portability. Weapons or avatar enhancements acquired in one game could be portable to a different environment, and NFT rules would govern persistent ownership.
  • Mixed reality experience –metaverse leverages AR and MR to provide a more organic experience. Gaming in the metaverse could incorporate mixed reality, where users move from group text in AR to an MR board game to a full-fledged VR world in a seamless workflow.

 Sandbox is another metaverse-native video game that allows you to play, create, own, and govern a virtual space. Sandbox’s economy is based on user-generated crypto and NFT assets, and it partners with global brands to deliver unique and enriching experiences. The Sandbox marketplace has 20,000+ NFTs that you can buy and incorporate into your VR world.

Concerns That Will Need to be Addressed

here are three primary concerns to navigate:

  • Child-appropriate services and controls – It can be difficult to monitor children’s activity and also to tell children apart from adults if there is heavy avatar customization. Games must come with sufficient controls to ensure age-appropriate experiences.
  • NFT ownership rights – Laws governing the right to own in-game assets are still fuzzy. NFTs won inside a game may not be universally portable. Also, the scope of ownership rights has to be defined so that users know exactly how they can interact with, trade, and profit off of NFTs.
  • Infrastructure shortcomings – The massive scale of interoperability required to build a gaming metaverse is yet to be achieved. Tech giants and patent holders will have to work together, different countries must collaborate on a singular body of metaverse laws, and our sheer technology has a long way to evolve.

  In conclusion, Alireza Mehrabi the chief financial Iranian analyst forecasts that the road ahead of Metaverse looks extremely promising by a lot of company’s investments in upcoming years.

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